Last edited
June 28, 2004
Download the Manor software from www.madwolfsw.com
The isolation of the Safe Net Manor, is accomplished based on
the nature of the current Manor code base.
The Manor code base, like the Palace code base, is mostly written in C,
and then complied in various Operating System environments. There is a server application and a client
application. The client application is
currently licensed at $20 per year.
There are client and server tools, such as scripting and the creation
(editing) of avatars. Much of this
scripting is based on Python language or PHP and is thus highly interoperable
in all of the Operating Systems.
The scripting languages have also provided a user friendly
API to the Manor core applications, both the server and the client. Because everything is interoperable in any
Operating System, the design issues become those that are based on pure
computer science and also allow considerable influence from the social
sciences.
The Python also allows for the customization of the
connectivity of the Safe Net Manor, so that no un-monitored link out of or into
the Safe Net Manor is allowed. Within
the Safe Net will be a number of separated systems supporting different virtual
communities.
1)
Nodal Forest ™ distance learning system with
accredited course work, initially in mathematics and computer science.
2)
The Virtual Museum System ™ , and from the Virtual
Museum System ™ to one of many Virtual Museum ™ s for individual artists
3)
Other Safe net e-commerce systems
4)
Collaborative knowledge management system called the BCNGroup Communities’ Glass
Bead Game.
The BCNGroup Communities Glass Bead Game is based on the book
“The Glass Bead Game” by author Herman Hesse.
Anticipatory web technology is based on Orbs.
In the Safe Net Manor, a new type of virtual social system is
developing based on the knowledge that most conversations will be publicly
viewable as encoded Orbs, though without attribution of the individual’s
name. A conversion of all text
communicated, while in public mode, into a thematic index as a set of concepts.
During the harvesting of text in real time to produce a
thematic “weathermap” of the social discourse, names will be removed unless the
name is an essential part of the subject matter of the conversation. The conversation will be abstracted so that
conceptual structure is represented as back-of-the-book subject index.
In the Glass Bead Game, the thematic index will be focused on
scholarly discourse, and will not cite discussions that are considered by a
review board as being private in nature.
These will be filtered out so that a scholarship is not diffused.
The set of indexed concepts will be accessed via a controlled vocabulary.
The Palace system is
the legacy system from which the Manor system is a complete
re-engineering. The current manor
system has 43 private or public Manor servers.
The Palace system has around 1500 individual servers and
perhaps as many as 5,000 users logged on at any one time. Of this population, we estimate that perhaps
20% would establish Safe Net Manor "homes", if the existence of the
Safe Net were properly communicated.
Original purposes of many of the early Palaces were oriented
towards poetry, art and appreciations of life.
These where developed primarily by individuals whose medical conditions
did not allow them to fully participate in an active social life. The virtual community was developed, in
part, to extend these individual’s ability to contribute to a social system.
The Safe Net Village:
One way to see a desired shift in some specific part of the Palace
population to the Safe Net is that
this population would create "Villages" for a
1)
Virtual Museum System,
2)
a Distance Learning Environment
3)
a Rural American Safe Net for micro farming.
4)
a bioterrorism reaction mechanism
5)
other registered anticipatory web Manor sites
The Virtual Village will be like any Village, in that it
provides a social environment for social institutions.
The Safe Net Village will not have censorship of language if
whispered or in locked rooms; however, there will be no non-approved commercial
activity with the Safe Net. The Safe
Net Village must approve all avatars.
All rooms must be approved by Safe Net Village.
In exchange for these restrictions, a new set of tools is
being designed and are soon to be implemented in the Safe Net.
1)
video conferencing in rooms
2)
presentation of slides, like from PowerPoint software into a
room
3)
thematic parsing of text typed into a room
4)
the development of scripting programs that depend on the
output of the thematic parser for execution of event loops.
Cultural teaching:
The Safe Net Village will have areas where American Indian Old Way is
taught. Other cultural heritages can be
taught using similar resources.
The Safe Net is
designed for healthy commercial activity and for creating positive
culture.
The BCNGroup Communities Glass Bead Game will be established
using Orb constructions that mine (web based text harvests) all text that is
not
1) whispered
2) in a locked and thus considered private room
The text is distributed into an Orb construction that is
attempting to delineate passage boundaries.
Various computational and human in the loop processes develop a graph
based structure of these passages, both in content and as related to other
passages. This graph is used as a
visual interface that assists users in determining what is being said in the
various parts (rooms and collection of rooms) of the Safe Net. Based on this representation, the social
discourse, the user may then move to the location where relevant discussions are
taking place.
The Orb visual representation
will be made available as a global index into the real time evolution of the
social discourse in the Safe Net, and will be public knowledge. The public presentation of the social
discourse creates the outer ring of the BCNGroup Communities Glass Bead
Game. The middle and inner GBGs
will be in private rooms, and will focus on the play of the bead games. Bead Games are published, as Orb constructions,
when the game come to a close.
Text mined from the public discourse can be edited or removed
by the “owner” of that text at any time on request to a review board. This request is automatically honored. We have some past experience with the need
to edit past remarks made in e-forums. The concept that we are re-enforcing is
that the discussions in a room can become a glass bead game if the content is
of sufficiently high quality.
Attribution of the origin of the text is by default removed
at the time in which the text is first harvested by linguistic parsers. The principle is that individual identity is
not really important to the global thematic analysis of social discourse, and
that this thematic analysis can be represented as an individual-independent Orb
ontology. (See paper written as
part of discussions about the DARPA Total Information Awareness project.)
Anticipatory technology will use thematic mapping of social
discourse to provide a background to anticipatory interaction with individual
users. External web sites may be
harvested to produce enhancement to the Safe Net representation of global
social discourse. In some cases, the
global social discourse will be an object of investigation within a scholar’s
bead game.
The Safe Net is to be governed by the science committee of
the not for profit foundation, BCNGroup Inc, registered in Virginia since
1997. Licenses for the software will be
paid by BCNGroup, which in turn depends on membership fees and
contributions.