Modified: Sunday, August 08,
2004
Team
members
Nan Gelhard – expert in e-commerce
Dean Rich – expert in cyber security
Paul Prueitt – expert in intelligence
technologies
Nathan Einwechter – data security and e-commerce
Section 1: Work plan : specific to one Virtual Museum
Section 2: A review of the Basic Functionality
Section 3: The Use of Perl and CGI to establish an e-commerce program
The
Images below were developed using software that we have NOT yet decided to use.
The
decision is pending on the software and on which artist’s work to start with
Two of the Virtual Museum Systems’ Rooms
One of the images (visual “chat” avatar in the lower
left corner)
Each Virtual Museum will archive works of a single artist.
No artists will be shown with other artists, and in each case
the work will be presented in its own light.
In many cases, commercialization is positive for specific
artists, but we feel that diversity of expression requires a new economic
structure.
Many creative artistic expressions are left without economic
support. Many artistic expressions have
developed outside the strong forces of commercialization.
This situation is not untypical of Southwestern
painters.
East Coast and European galleries define the mainstream of
commercial art markets. These galleries
have promoted only a small part of the total Southwestern work. A cultural bias has developed around Indian
and cowboy art. Access to this artwork
is limited because there is limited economic framework for the expression in
terms that are natural and comfortable to Indian and cowboy artists. Thus, much of this artwork is
undiscovered.
The life-paths of many of these artists create un-documented
distributions of work.
Digital images of original work and the organization of
information about the artwork can be gathered, along with a biographical
history of an artist.
e-Commerce based on the notion of a Virtual Museum System,
existing within a Safe Net environment can capitalize on this cultural history,
and produce a lasting social value.
The following is ONLY a template for what
might happen next (August 8, 2004).
1.1: The products
1.1.1: Greeting cards
1.1.1.1:
Images are copyrighted and available in high-resolution digital format
1.1.1.2: Print these greeting cards to
order and then ship to the buyer.
1.1.2: Fine art
reproductions
1.1.2.1: Images may be ordered printed on canvas or paper with an embossed
stamp indicating authenticity and a hand marked number indicating how many of
this image has been reproduced.
1.1.2.2: The state of the art
1.1.3: Secondary art markets
1.1.3.1: Secondary markets develop over the life time of an artist.
1.1.3.2: The Virtual Museum System will be the single most authority on
the histories of each painting.
1.2: Thing left to be done
1.2.1: Finish making arrangements with dcimage Inc to
photograph an initial selection of paintings.
1.2.1.1: highest quality digital photographs
1.2.1.2: Authenticated open edition fine art reproductions, produced one
at a time
1.2.2: Update the technology plan for virtual art museums based on
Anticipatory Interest Maps (AIM) marketing
products
1.3: The generalization: A template
based web site is fully functional as is a proto-type MUD. We will be generalizing these platforms so
that it supports a simple, but advanced, Anticipatory Web Service (AWS) system.
1.3.1: The
virtual museum system will be moved from a traditional web URL to a Multiple User Domain
1.3.1.1: A MUD
server has complete control over user access and forms a virtual private
network.
1.3.1.2:
Access to the prototype Safe net MUD is via a software
client that is current available for Mac, Windows and UNIX.
1.3.2: Differences between
the current MUDs and the Safe Net
1.3.2.1: The
Safe Net has cultural rules that monitor all communications and transactions
with the MUD.
1.3.2.2: A
review board takes responsibility for restricting dishonest advertising, or the
capitalization of markets that depend on human psychology or metabolic
addictions.
1.3.2.3: Safe
net retail outlets are registered.
1.3.2.4:
Standard e-commerce sites parallel the Virtual Museum structure.
1.3.2.5: New
design principles defining the Safe Net will be
introduced as we development the business model.
The Virtual Museum system has been a dream for over three
decades. Two innovations make this
dream realizable now:
1)
The presence of fine art reproduction technology based on the
use of digital images
2)
The presence of a Total Information Awareness type
technology that can be used to create anticipation of patron purchases
Anticipatory Web Services
provide a control-architecture for a system that monitors and provides
end-to-end accounting for a large number of small e-Commerce web sites. We choose to demonstrate this revolutionary
capability by exploiting the fact that the artwork produced by New Mexico
artists is currently valued at many millions.
If information on this work is organized into a single
knowledge management system, the secondary market value of the available New
Mexico art may grow rapidly to 100s of millions, simply due to the ignition of
a Safe Net market.
A fundamental shift in the practices of fine art reproduction
has occurred. This shift allows the
definition of a new market based on two principles:
1)
single reproductions can be produced digitally at high
quality and low cost
2)
fine art reproductions need not be “sold” primarily as
investments, as was the case with most limited edition fine art reproductions,
but as objects of appreciation.
A linked system of e-Commerce web sites will form a Virtual
Private Network equipped with a complete instrumentation of all the
transactions that occur within this system.
Peer-to-Peer communication
systems including teleconferencing, collaborative environments and
discussion boards will be developed as auxiliary to the Virtual Museum
System. The Virtual Museum System
exists within the Safe Net. The notion
of a Safe Net alternative to the Internet has been developed over a number of
years. In the context of National Safe
Nets in Islamic countries, we developed (1998) the notion of a generalized
phone system.
Peer-to-Peer communication occurs using the backbone of the
Internet, but due to encryption and compression these communications can be
rendered private, consistent with Safe Net
policy. The Safe Net is also designed
to be only dependant on a wireless line of sight local area network. As part of a proposed national biodefense
system the wireless Safe Net has the property that all Internet functionality
can be blocked and only local informational exchanges made.
The presence of simple, but effective, measurement of
linguistic variation in social discussions does implement (Open Source
Intellectual Property) as Orb constructions.
For example, by using the generalFramework (gF) browser we produce
framework slots associated with transaction events that occur over and over
again as different purchase pattern are expressed. These are the event patterns that the anticipatory web acquires
knowledge about. Each event is regarded
as a knowledge elicitation, where the knowledge is simple.
Organizing information and images on this heritage will take
several decades.
The prototype Virtual Art Museum will be for display and
technology prototyping only, until such time as the first artist decides to
make images available for reproduction.
We anticipate the future development of secondary markets, and will
consider offers by collectors to sell or donate paintings to the BCNGroup Inc,
the not for profit corporation registered in Virginia 1997.
We are building the simplest instance of an e-Commerce system
using Anticipatory Web Services. The
anticipatory web will be made available to show that the visualization of the
pattern of invariance is in fact enlightening.
The platform of the anticipatory web is current Groove. (http://www.groove.net)
.
In a joint venture between Ontologystream Inc and InOrb
Technologies Inc we are developing a Perl, CGI and Python based platform
independent Peer-to-Peer system as a base for Orb constructions and
transactions based on Orbs.
Perl and CGI will allow the web
site (not a web server, but simply a HTML web site with some Perl and CGI
scripts) to communicate with an IP address (a computer having a thin
server). The web sites are thus much
simpler and more functional that the current generation of e-Commerce services. Python is used to provide servers.
Imagine a web service that did not
require a web server, or a database. In
this environment we have a Peer-to-Peer communication of information that does
NOT get encoded into database management systems. The observed data non-interoperability typical of database
management systems does not occur.
Some details of this
presentation may change as we develop the
Last revision: August 8,
2004