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Modified: Sunday, August 08, 2004

 

Anticipatory Web Design Document

 

Team members

 

Nan Gelhard – expert in e-commerce

Dean Rich – expert in cyber security

Paul Prueitt – expert in intelligence technologies

Nathan Einwechter – data security and e-commerce

 

Section 1: Work plan : specific to one Virtual Museum

Section 2: A review of the Basic Functionality

Section 3: The Use of Perl and CGI to establish an e-commerce program

 

 

The Images below were developed using software that we have NOT yet decided to use.

The decision is pending on the software and on which artist’s work to start with

 

 

  

 

Two of the Virtual Museum Systems’ Rooms

 

 

One of the images (visual “chat” avatar in the lower left corner)

 


 

1: Work Plan : specific to one Virtual Museum

 

Each Virtual Museum will archive works of a single artist.

 

No artists will be shown with other artists, and in each case the work will be presented in its own light.

 

In many cases, commercialization is positive for specific artists, but we feel that diversity of expression requires a new economic structure.  

 

Many creative artistic expressions are left without economic support.  Many artistic expressions have developed outside the strong forces of commercialization. 

 

This situation is not untypical of Southwestern painters. 

 

East Coast and European galleries define the mainstream of commercial art markets.  These galleries have promoted only a small part of the total Southwestern work.  A cultural bias has developed around Indian and cowboy art.  Access to this artwork is limited because there is limited economic framework for the expression in terms that are natural and comfortable to Indian and cowboy artists.  Thus, much of this artwork is undiscovered. 

 

The life-paths of many of these artists create un-documented distributions of work.

 

Digital images of original work and the organization of information about the artwork can be gathered, along with a biographical history of an artist. 

 

e-Commerce based on the notion of a Virtual Museum System, existing within a Safe Net environment can capitalize on this cultural history, and produce a lasting social value.


The following is ONLY a template for what might happen next (August 8, 2004). 

 

1.1:  The products

 

1.1.1:  Greeting cards

1.1.1.1:  Images are copyrighted and available in high-resolution digital format 1.1.1.2:  Print these greeting cards to order and then ship to the buyer.

1.1.2: Fine art reproductions

1.1.2.1:  Images may be ordered printed on canvas or paper with an embossed stamp indicating authenticity and a hand marked number indicating how many of this image has been reproduced. 

1.1.2.2:  The state of the art

1.1.3: Secondary art markets

1.1.3.1:  Secondary markets develop over the life time of an artist.

1.1.3.2:  The Virtual Museum System will be the single most authority on the histories of each painting. 

 

1.2: Thing left to be done

 

1.2.1:  Finish making arrangements with dcimage Inc to photograph an initial selection of paintings.

1.2.1.1:  highest quality digital photographs

1.2.1.2:  Authenticated open edition fine art reproductions, produced one at a time

1.2.2:  Update the technology plan for virtual art museums based on Anticipatory Interest Maps (AIM) marketing products

 

1.3:  The generalization:  A template based web site is fully functional as is a proto-type MUD.  We will be generalizing these platforms so that it supports a simple, but advanced, Anticipatory Web Service (AWS) system.

 

1.3.1:  The virtual museum system will be moved from a traditional web URL to a Multiple User Domain

1.3.1.1:  A MUD server has complete control over user access and forms a virtual private network.

1.3.1.2:  Access to the prototype Safe net MUD is via a software client that is current available for Mac, Windows and UNIX. 

1.3.2: Differences between the current MUDs and the Safe Net

1.3.2.1:  The Safe Net has cultural rules that monitor all communications and transactions with the MUD.

1.3.2.2:  A review board takes responsibility for restricting dishonest advertising, or the capitalization of markets that depend on human psychology or metabolic addictions.

1.3.2.3:  Safe net retail outlets are registered. 

1.3.2.4:  Standard e-commerce sites parallel the Virtual Museum structure.

1.3.2.5:  New design principles defining the Safe Net will be introduced as we development the business model.

 


2: Review of the basic functionality of the Safe Net MUD

 

The Virtual Museum system has been a dream for over three decades.  Two innovations make this dream realizable now:

 

1)     The presence of fine art reproduction technology based on the use of digital images

2)     The presence of a Total Information Awareness type technology that can be used to create anticipation of patron purchases

 

Anticipatory Web Services provide a control-architecture for a system that monitors and provides end-to-end accounting for a large number of small e-Commerce web sites.  We choose to demonstrate this revolutionary capability by exploiting the fact that the artwork produced by New Mexico artists is currently valued at many millions.

 

If information on this work is organized into a single knowledge management system, the secondary market value of the available New Mexico art may grow rapidly to 100s of millions, simply due to the ignition of a Safe Net market. 

 

A fundamental shift in the practices of fine art reproduction has occurred.  This shift allows the definition of a new market based on two principles:

 

1)     single reproductions can be produced digitally at high quality and low cost

2)     fine art reproductions need not be “sold” primarily as investments, as was the case with most limited edition fine art reproductions, but as objects of appreciation. 

 

A linked system of e-Commerce web sites will form a Virtual Private Network equipped with a complete instrumentation of all the transactions that occur within this system.  Peer-to-Peer communication systems including teleconferencing, collaborative environments and discussion boards will be developed as auxiliary to the Virtual Museum System.  The Virtual Museum System exists within the Safe Net.  The notion of a Safe Net alternative to the Internet has been developed over a number of years.  In the context of National Safe Nets in Islamic countries, we developed (1998) the notion of a generalized phone system. 

 

Peer-to-Peer communication occurs using the backbone of the Internet, but due to encryption and compression these communications can be rendered private, consistent with Safe Net policy.  The Safe Net is also designed to be only dependant on a wireless line of sight local area network.  As part of a proposed national biodefense system the wireless Safe Net has the property that all Internet functionality can be blocked and only local informational exchanges made. 

 

The presence of simple, but effective, measurement of linguistic variation in social discussions does implement (Open Source Intellectual Property) as Orb constructions.

 

For example, by using the generalFramework (gF) browser we produce framework slots associated with transaction events that occur over and over again as different purchase pattern are expressed.  These are the event patterns that the anticipatory web acquires knowledge about.  Each event is regarded as a knowledge elicitation, where the knowledge is simple. 

 

Organizing information and images on this heritage will take several decades. 

 

The prototype Virtual Art Museum will be for display and technology prototyping only, until such time as the first artist decides to make images available for reproduction.  We anticipate the future development of secondary markets, and will consider offers by collectors to sell or donate paintings to the BCNGroup Inc, the not for profit corporation registered in Virginia 1997. 

 


3: The Use of Perl and CGI to establish an e-commerce program

 

We are building the simplest instance of an e-Commerce system using Anticipatory Web Services.  The anticipatory web will be made available to show that the visualization of the pattern of invariance is in fact enlightening.  The platform of the anticipatory web is current Groove.  (http://www.groove.net) . 

 

In a joint venture between Ontologystream Inc and InOrb Technologies Inc we are developing a Perl, CGI and Python based platform independent Peer-to-Peer system as a base for Orb constructions and transactions based on Orbs.

 

Perl and CGI will allow the web site (not a web server, but simply a HTML web site with some Perl and CGI scripts) to communicate with an IP address (a computer having a thin server).  The web sites are thus much simpler and more functional that the current generation of e-Commerce services.  Python is used to provide servers. 

 

Imagine a web service that did not require a web server, or a database.  In this environment we have a Peer-to-Peer communication of information that does NOT get encoded into database management systems.  The observed data non-interoperability typical of database management systems does not occur.

 

 

Some details of this presentation may change as we develop the

 

Funding raising effort.

 

Last revision: August 8, 2004