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The bead game is under development. The interactive function of the game comes from clicking the forward and back links above and from game players sending in Remarks.
Use case type analysis of the process.
A.3: Introduce a pair wise semantics
A.3.1: Following a training algorithm, points are moved closer together or further apart based on either algorithmic computation or human inspection
A.3.2: The training algorithm is a generalized Kohonen feature extraction, evolutional computing technique, developed by Prueitt (1997).
A.3.3: Form the "one-point topological compactification" of the line segment, (by bringing the two endpoints together and forming a circle), and cluster using the Prueitt feature extraction algorithm.