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Tuesday, September 07, 2004

 

The BCNGroup Beadgames

 

On mapping the social expression in real time

 

To the graphical representation of human knowledge bead thread à

 

 

Situational substructural ontology 

 

 

We feel that a general methodology might be developed that uses the play between theory and experiment to produce situational substructural ontology.  Bead [102]

 

 

(This bead is under development as of 9:10 AM Tuesday, September 07, 2004)

 


 

Grounding an intuition in the mathematics of emergence 

 

The model that we would like to communicate can be discussed in four ways:

 

1)       using everyday language so that anyone has access to the model

2)       using a software system that shows what formative ontology is by assisting the user in developing one

3)       using an abbreviated formal description given in Chapter 1 of the Foundations of Knowledge Science

4)       an extended formalism that may have many of the characteristics of Hilbert type mathematics, but which addresses the issue of stratification and emergence as one involving the induction of new facts and relationships in real time (by a human, or in some lesser way by some type of algorithmic induction)


 

Everyday language

 

The formation of a mental experience is the model for our work on formative ontology.  We feel that it is justified to suggest formally that human memory is encoded into a substructural set of causes, which I have referred to as a “substructural ontology”.  We feel that it is also justified to suggest that a set of mechanisms create, and re-enforce, the stability of the individual “elements” of the substructural ontology.

 

The set of ecological affordances are separate ontological elements that we have conjectured has a set of creation mechanisms that are quite separate from the substructural ontology. 

 

This separation, between substructural and “ultrastructural” ontology, is a core principle in the tri-level architecture for developing a software architecture supporting real-time formative ontology as descriptive of the facts being measured in real-time.

 

The “experienced” middle ontology is then something existing only in real time and comes into being as an entanglement of human memory and anticipatory responses.  This theory of ontology is not specific to human experience of knowledge or awareness, since it is also a theory of physical processes. 

 

The computer-based tri-level architecture seeks to develop sets of “substructural ontology” and sets of “ultrastructural” ontologies.  Once some of these are in place, a selection process brings computational elements together as a function of real time measurement, for example of the social discourse.  The result includes in the following software capabilities:

 

1)       subject matter indicators, in the form of a topological neighborhood of co-occurrence terms (see also [12] )and can be placed into goggle or other word indexers

2)       trending and thematic analysis of the social discourse that can be publicly posted as a type or “weather” map.

3)       representation of the real time social discourse as a means to place individual human behavior into context as anticipatory and thus as supporting an enlighten concept of branding advertising.

4)       inference, in the form of an extension of Mill’s logic using a Peircean-type paradigm greatly developed by Pospelov and Finn.

 

The questions about inference are a bit complex, as we hold the position that machine deductions can help in many instances, but that human involvement in any serious machine based inference is necessary. 

 

The other three capabilities are to be shown in the Readware Provenance ™ software.


 

Software system

 

In the previous bead, [102], we outlined the issues related to the development of the software that integrates SLIP, Orbs and Readware.