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Bead 1
The Three Circles
We now have only experimental games, so the following is a
guideline for the future.
The Bead Game will eventually have three processes, each
related to a specific circle. These circles define how the Game will interface
with individuals who log onto the game's web site.
The
inner circle is accessible to individuals who have placed
themselves into a specific group dynamic. This group dynamic is then managed
via knowledge management principles.
The middle circle is a peer review circle. Neither of these circles
allows a user to interact except if a password is known and given.
The outer circle allows anyone who has a web browser to review the
games that have been completed, and to play a "knowledge traversal"
game.
The
purpose of the "outer game" is to provide a social structure, via
chat and forum technology, for discussing and learning about the knowledge
encoded by the Game Masters. This outer game has many of the same
characteristics as the inner game. Knowledge artifacts are produced because of
the play between the Game Master and the Bead Players during the inner game.
These artifacts (a graph with text and concept
representation) provide
a complex structure that is to be discovered in outer circle play. The
knowledge traversal game has a mechanism whereby interesting play in the outer
circle will cause an invitation to be generated to facilitate a training
process whereby the individual may enter the middle circle.
A training
process will be managed by a virtual university, to be housed in the Shenandoah
Valley in Virginia, and in the Town of Taos New Mexico.
The finished
games are a "tapestry" woven together from the scholarship of the
inner circle of bead players. The original game occurs through a specific set
of procedures that involves three phases of communication between the Game
Master and the Bead Players. These phases are:
(1) evocation of affective/emotional states between the individual player and the game
(2) commitment through collaborative and binding agreements, and
(3) a shared sense of group membership and purpose.
The use of
these phases are grounded in Raymond Bradley and Karl Pribram's theory of
social communication, in Allan Schore's work, and to the literary work, "Majester Ludi, the
Glass Bead Game, by author Herman Hesse.
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