to Bead1 ... ... ... ... ... ... ... ... ... ... ...... ... ... ... ... ... ... ... ... ... ... to bead 3

The Game begins with a Bead.

 

A localized bead is a statement about something put forth during a discussion. This bead is mixed with other beads to produce the entangled bead.

Players tell one story and the Master tells the same story.

The Master's task is to summarize and direct.  The Players’ task is to create localized beads that are focused, single purpose and illustrative.

How does the entangled state come to be? The Master creates conceptual affordances by recognizing the needs of the Players to make an expression of knowledge. The Players respond by fulfilling the needs that come to be expressed in the Master's entangled beads.

The process can be automated using Applied Semiotics and a Voting Procedure category policy poses a kind of question that is crafted together to form a new object with some coherence and similarity.

There are two viewpoints within this game; one is the Bead Master’s, the other is the individual.

From the Master’s point of view, all beads are visible and available for combination. The Master creates a category ordering policy for the entangled beads from free beads. The Master acts like the environment imposing certain constraints and allowing play to proceed in a coherent fashion.

From the point of view of the user only the previous move is present as memory and the next move is available as anticipation. There exist multiple, but finite moves the user could make. This view resembles a node within a Bayesian inference network where after reviewing prior (past) probability within a background context and including additional evidence, a posterior probability can be generated.

to Bead1 ... ... ... ... ... ... ... ... ... ... ...... ... ... ... ... ... ... ... ... ... ... to bead 3