to Bead1
... ... ... ... ... ... ... ... ... ... ...... ... ... ... ... ... ... ... ...
... ... to
bead 3
The Game begins with a Bead.
A localized bead is a statement about something put
forth during a discussion. This bead is mixed with other beads to produce the
entangled bead.
Players tell one story and the Master tells the same
story.
The Master's task is to
summarize and direct. The Players’
task is to create localized beads that are focused, single
purpose and illustrative.
How does the entangled state come to be? The
Master creates conceptual affordances by recognizing the needs of the Players
to make an expression of knowledge. The Players respond by fulfilling the needs
that come to be expressed in the Master's entangled beads.
The process can be automated using Applied
Semiotics and a Voting
Procedure category policy poses a kind of question that is crafted together
to form a new object with some coherence and similarity.
There are two viewpoints within this game; one is the
Bead Master’s, the other is the individual.
From the Master’s point of view, all
beads are visible and available for combination. The Master creates a category
ordering policy for the entangled beads from free beads. The Master acts like
the environment imposing certain constraints and allowing play to proceed in a
coherent fashion.
From the point of view of the user only the
previous move is present as memory and the next move is available as
anticipation. There exist multiple, but finite moves the user could make. This
view resembles a node within a Bayesian inference network where after reviewing
prior (past) probability within a background context and including additional
evidence, a posterior probability can be generated.
to Bead1 ... ... ... ... ... ... ... ... ... ... ...... ... ... ... ... ... ... ... ... ... ... to bead 3